| Scenario prep |
Days of writing, formatting and printing |
Drafted from the plans you already have |
| Injects |
A facilitator reads cards aloud and watches the clock |
Fire on a timeline, or when a team’s decision triggers them |
| Media pressure |
Printed posts and emails handed round the table |
Live social media, inbox and news that react to what your team says |
| Scoring |
Subjective, from memory and margin notes |
Every decision graded 1–10, with decision latency |
| After-action review |
Written over the following week |
Generated when the simulation ends, exported to PDF or Excel |
| Replay |
Whatever people remember |
Full timeline of every decision, message and inject |
| Branching |
One fixed script, the same ending every time |
Escalation and de-escalation paths, so no two runs are the same |